Files
SRCmail/components/settings/spam-siege-game.tsx
T

388 lines
15 KiB
TypeScript

"use client";
import { useState, useEffect, useCallback, useRef } from "react";
import { Shield, Mail, X, AlertTriangle, Trophy, RotateCcw, Inbox, MailCheck } from "lucide-react";
import { Button } from "@/components/ui/button";
const GAME_WIDTH = 400;
const GAME_HEIGHT = 520;
const FORTRESS_Y = GAME_HEIGHT - 48;
const SPAWN_INTERVAL_START = 850;
const SPAWN_INTERVAL_MIN = 320;
const GAME_DURATION = 30;
const ENEMY_SPEED_START = 1.2;
const ENEMY_SPEED_INCREASE = 0.04;
interface Enemy {
id: number;
x: number;
y: number;
speed: number;
type: "spam" | "phishing" | "legit";
}
type GameState = "idle" | "playing" | "won" | "lost";
export function SpamSiegeGame({ onClose }: { onClose: () => void }) {
const [gameState, setGameState] = useState<GameState>("idle");
const [enemies, setEnemies] = useState<Enemy[]>([]);
const [score, setScore] = useState(0);
const [timeLeft, setTimeLeft] = useState(GAME_DURATION);
const [shieldHealth, setShieldHealth] = useState(3);
const [hitEffects, setHitEffects] = useState<{ id: number; x: number; y: number; color: string }[]>([]);
const [destroyEffects, setDestroyEffects] = useState<{ id: number; x: number; y: number }[]>([]);
const [deliverEffects, setDeliverEffects] = useState<{ id: number; x: number; y: number }[]>([]);
const nextId = useRef(0);
const animFrameRef = useRef<number>(0);
const lastTimeRef = useRef<number>(0);
const spawnTimerRef = useRef<number>(0);
const gameStateRef = useRef<GameState>("idle");
const elapsedRef = useRef(0);
const destroyedRef = useRef(new Set<number>());
useEffect(() => {
gameStateRef.current = gameState;
}, [gameState]);
const startGame = useCallback(() => {
setGameState("playing");
setEnemies([]);
setScore(0);
setTimeLeft(GAME_DURATION);
setShieldHealth(3);
setHitEffects([]);
setDestroyEffects([]);
setDeliverEffects([]);
nextId.current = 0;
spawnTimerRef.current = 0;
elapsedRef.current = 0;
destroyedRef.current = new Set();
lastTimeRef.current = performance.now();
}, []);
const spawnEnemy = useCallback(() => {
const id = nextId.current++;
const rand = Math.random();
const type = rand > 0.7 ? "legit" : rand > 0.45 ? "phishing" : "spam";
const x = 20 + Math.random() * (GAME_WIDTH - 60);
const elapsed = elapsedRef.current;
const speed = ENEMY_SPEED_START + (elapsed / 1000) * ENEMY_SPEED_INCREASE;
setEnemies((prev) => [...prev, { id, x, y: -30, speed, type }]);
}, []);
const handleHover = useCallback((enemy: Enemy) => {
if (destroyedRef.current.has(enemy.id)) return;
destroyedRef.current.add(enemy.id);
if (enemy.type === "legit") {
// Penalty for blocking legit mail
setShieldHealth((prev) => {
const nh = prev - 1;
if (nh <= 0) setGameState("lost");
return Math.max(0, nh);
});
setScore((prev) => Math.max(0, prev - 15));
const effectId = nextId.current++;
setHitEffects((p) => [...p, { id: effectId, x: enemy.x, y: enemy.y, color: "rgba(34, 197, 94, 0.5)" }]);
setTimeout(() => setHitEffects((p) => p.filter((h) => h.id !== effectId)), 500);
} else {
setScore((prev) => prev + 10);
const effectId = nextId.current++;
setDestroyEffects((prev) => [...prev, { id: effectId, x: enemy.x, y: enemy.y }]);
setTimeout(() => setDestroyEffects((prev) => prev.filter((e) => e.id !== effectId)), 400);
}
setEnemies((prev) => prev.filter((e) => e.id !== enemy.id));
}, []);
// Game loop
useEffect(() => {
if (gameState !== "playing") return;
const tick = (now: number) => {
if (gameStateRef.current !== "playing") return;
const dt = now - lastTimeRef.current;
lastTimeRef.current = now;
elapsedRef.current += dt;
// Timer
const newTimeLeft = GAME_DURATION - Math.floor(elapsedRef.current / 1000);
setTimeLeft(Math.max(0, newTimeLeft));
if (newTimeLeft <= 0) {
setGameState("won");
return;
}
// Spawn
spawnTimerRef.current += dt;
const spawnInterval = Math.max(
SPAWN_INTERVAL_MIN,
SPAWN_INTERVAL_START - (elapsedRef.current / 1000) * 35
);
if (spawnTimerRef.current >= spawnInterval) {
spawnTimerRef.current = 0;
spawnEnemy();
}
// Move enemies
setEnemies((prev) => {
const next: Enemy[] = [];
let spamBreached = false;
for (const e of prev) {
const ny = e.y + e.speed * (dt / 16);
if (ny >= FORTRESS_Y) {
if (e.type === "legit") {
// Legit mail delivered — bonus
setScore((s) => s + 5);
const effectId = nextId.current++;
setDeliverEffects((p) => [...p, { id: effectId, x: e.x, y: FORTRESS_Y }]);
setTimeout(() => setDeliverEffects((p) => p.filter((d) => d.id !== effectId)), 500);
} else {
spamBreached = true;
const effectId = nextId.current++;
setHitEffects((p) => [...p, { id: effectId, x: e.x, y: FORTRESS_Y, color: "rgba(219, 45, 84, 0.3)" }]);
setTimeout(() => setHitEffects((p) => p.filter((h) => h.id !== effectId)), 500);
}
} else {
next.push({ ...e, y: ny });
}
}
if (spamBreached) {
setShieldHealth((prev) => {
const nh = prev - 1;
if (nh <= 0) setGameState("lost");
return Math.max(0, nh);
});
}
return next;
});
animFrameRef.current = requestAnimationFrame(tick);
};
animFrameRef.current = requestAnimationFrame(tick);
return () => cancelAnimationFrame(animFrameRef.current);
}, [gameState, spawnEnemy]);
const getEnemyStyle = (type: Enemy["type"]) => {
switch (type) {
case "phishing":
return { bg: "rgba(234, 179, 8, 0.15)", border: "rgba(234, 179, 8, 0.4)", color: "rgb(234, 179, 8)" };
case "legit":
return { bg: "rgba(34, 197, 94, 0.12)", border: "rgba(34, 197, 94, 0.4)", color: "rgb(34, 197, 94)" };
default:
return { bg: "rgba(219, 45, 84, 0.1)", border: "rgba(219, 45, 84, 0.3)", color: "rgb(219, 45, 84)" };
}
};
return (
<div className="fixed inset-0 z-50 flex items-center justify-center bg-black/60 backdrop-blur-sm">
<div className="relative rounded-xl border border-border bg-card shadow-2xl overflow-hidden select-none"
style={{ width: GAME_WIDTH, maxWidth: "95vw" }}
>
{/* Header */}
<div className="flex items-center justify-between px-4 py-3 border-b border-border bg-card">
<div className="flex items-center gap-2">
<Shield className="w-4 h-4" style={{ color: "rgb(219, 45, 84)" }} />
<span className="text-sm font-semibold text-foreground">Spam Siege</span>
</div>
<button onClick={onClose} className="p-1 rounded hover:bg-muted transition-colors">
<X className="w-4 h-4 text-muted-foreground" />
</button>
</div>
{/* HUD */}
<div className="flex items-center justify-between px-4 py-2 bg-muted/30 border-b border-border text-xs">
<div className="flex items-center gap-3">
<span className="text-muted-foreground">Score: <span className="font-semibold text-foreground">{score}</span></span>
<span className="text-muted-foreground">Time: <span className="font-semibold text-foreground">{timeLeft}s</span></span>
</div>
<div className="flex items-center gap-1">
{[...Array(3)].map((_, i) => (
<Shield
key={i}
className="w-3.5 h-3.5 transition-colors"
style={{ color: i < shieldHealth ? "rgb(219, 45, 84)" : "rgb(100, 100, 100)" }}
fill={i < shieldHealth ? "rgb(219, 45, 84)" : "none"}
strokeWidth={i < shieldHealth ? 0 : 1.5}
/>
))}
</div>
</div>
{/* Game area */}
<div
className="relative bg-background overflow-hidden"
style={{ height: GAME_HEIGHT }}
>
{/* Grid lines for depth */}
<div className="absolute inset-0 opacity-[0.03]" style={{
backgroundImage: "linear-gradient(to bottom, currentColor 1px, transparent 1px), linear-gradient(to right, currentColor 1px, transparent 1px)",
backgroundSize: "40px 40px",
}} />
{/* Fortress wall */}
<div className="absolute left-0 right-0 bottom-0 flex flex-col items-center" style={{ height: GAME_HEIGHT - FORTRESS_Y }}>
<div className="relative w-full">
{/* Shield centered above the line */}
<div className="absolute -top-5 left-1/2 -translate-x-1/2 z-10">
<Shield
className="w-7 h-7 drop-shadow-sm"
style={{ color: shieldHealth > 0 ? "rgb(219, 45, 84)" : "rgb(100, 100, 100)" }}
fill={shieldHealth > 0 ? "rgba(219, 45, 84, 0.2)" : "none"}
/>
</div>
{/* Solid line */}
<div
className="h-[2px] w-full"
style={{ backgroundColor: shieldHealth > 0 ? "rgba(219, 45, 84, 0.35)" : "rgba(100, 100, 100, 0.3)" }}
/>
</div>
{/* Subtle gradient fill below */}
<div
className="flex-1 w-full"
style={{
background: shieldHealth > 0
? "linear-gradient(to bottom, rgba(219, 45, 84, 0.06), transparent)"
: "linear-gradient(to bottom, rgba(100, 100, 100, 0.04), transparent)",
}}
/>
</div>
{/* Enemies */}
{enemies.map((e) => {
const style = getEnemyStyle(e.type);
return (
<div
key={e.id}
className="absolute flex items-center justify-center w-8 h-8 rounded-md transition-transform"
style={{
left: e.x,
top: e.y,
backgroundColor: style.bg,
border: `1px solid ${style.border}`,
}}
onMouseEnter={() => handleHover(e)}
>
{e.type === "phishing" ? (
<AlertTriangle className="w-4 h-4" style={{ color: style.color }} />
) : e.type === "legit" ? (
<MailCheck className="w-4 h-4" style={{ color: style.color }} />
) : (
<Mail className="w-4 h-4" style={{ color: style.color }} />
)}
</div>
);
})}
{/* Destroy effects */}
{destroyEffects.map((e) => (
<div
key={e.id}
className="absolute pointer-events-none animate-ping"
style={{ left: e.x + 4, top: e.y + 4 }}
>
<X className="w-5 h-5 text-muted-foreground/50" />
</div>
))}
{/* Deliver effects (legit mail arrived) */}
{deliverEffects.map((e) => (
<div
key={e.id}
className="absolute pointer-events-none animate-ping"
style={{ left: e.x + 4, top: e.y - 8 }}
>
<Inbox className="w-5 h-5" style={{ color: "rgb(34, 197, 94)" }} />
</div>
))}
{/* Hit effects on fortress */}
{hitEffects.map((e) => (
<div
key={e.id}
className="absolute pointer-events-none"
style={{ left: e.x, top: e.y - 10 }}
>
<div className="w-6 h-6 rounded-full animate-ping" style={{ backgroundColor: e.color }} />
</div>
))}
{/* Idle overlay */}
{gameState === "idle" && (
<div className="absolute inset-0 flex flex-col items-center justify-center gap-4 bg-background/80">
<Shield className="w-14 h-14" style={{ color: "rgb(219, 45, 84)" }} fill="rgba(219, 45, 84, 0.1)" />
<div className="text-center">
<p className="text-base font-semibold text-foreground">Spam Siege</p>
<p className="text-xs text-muted-foreground mt-1.5 max-w-[280px] leading-relaxed">
Hover over threats to block them. Let legitimate mail through. Survive {GAME_DURATION} seconds.
</p>
<div className="flex items-center justify-center gap-4 mt-3 text-[11px] text-muted-foreground">
<span className="inline-flex items-center gap-1">
<Mail className="w-3 h-3" style={{ color: "rgb(219, 45, 84)" }} /> Spam
</span>
<span className="inline-flex items-center gap-1">
<AlertTriangle className="w-3 h-3" style={{ color: "rgb(234, 179, 8)" }} /> Phishing
</span>
<span className="inline-flex items-center gap-1">
<MailCheck className="w-3 h-3" style={{ color: "rgb(34, 197, 94)" }} /> Legit
</span>
</div>
</div>
<Button size="sm" onClick={startGame} className="mt-1 text-white" style={{ backgroundColor: "rgb(219, 45, 84)" }}>
<Shield className="w-3.5 h-3.5 mr-1.5" />
Defend
</Button>
</div>
)}
{/* Won overlay */}
{gameState === "won" && (
<div className="absolute inset-0 flex flex-col items-center justify-center gap-4 bg-background/80">
<Trophy className="w-14 h-14" style={{ color: "rgb(219, 45, 84)" }} />
<div className="text-center">
<p className="text-base font-semibold text-foreground">Fortress Secured</p>
<p className="text-xs text-muted-foreground mt-1">
Score: <span className="font-semibold text-foreground">{score}</span>
</p>
</div>
<div className="flex gap-2 mt-1">
<Button size="sm" variant="outline" onClick={onClose}>
Close
</Button>
<Button size="sm" onClick={startGame} className="text-white" style={{ backgroundColor: "rgb(219, 45, 84)" }}>
<RotateCcw className="w-3.5 h-3.5 mr-1.5" />
Again
</Button>
</div>
</div>
)}
{/* Lost overlay */}
{gameState === "lost" && (
<div className="absolute inset-0 flex flex-col items-center justify-center gap-4 bg-background/80">
<Shield className="w-14 h-14 text-muted-foreground/40" />
<div className="text-center">
<p className="text-base font-semibold text-foreground">Fortress Breached</p>
<p className="text-xs text-muted-foreground mt-1">
Score: <span className="font-semibold text-foreground">{score}</span>
</p>
</div>
<div className="flex gap-2 mt-1">
<Button size="sm" variant="outline" onClick={onClose}>
Close
</Button>
<Button size="sm" onClick={startGame} className="text-white" style={{ backgroundColor: "rgb(219, 45, 84)" }}>
<RotateCcw className="w-3.5 h-3.5 mr-1.5" />
Retry
</Button>
</div>
</div>
)}
</div>
</div>
</div>
);
}