feat: add unified mailbox across accounts and sidebar icons toggle
This commit is contained in:
@@ -10,6 +10,7 @@ import { useTour } from '@/components/tour/tour-provider';
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import { Button } from '@/components/ui/button';
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import { PlayCircle } from 'lucide-react';
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import { usePolicyStore } from '@/stores/policy-store';
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import { useAccountStore } from '@/stores/account-store';
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const DENSITY_PREVIEW: Record<Density, { py: string; gap: string; showAvatar: boolean; showPreview: boolean }> = {
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'extra-compact': { py: 'py-0.5', gap: 'gap-1.5', showAvatar: false, showPreview: false },
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@@ -67,9 +68,10 @@ export function AppearanceSettings() {
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const t = useTranslations('settings.appearance');
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const tTour = useTranslations('tour');
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const { theme, setTheme } = useThemeStore();
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const { fontSize, density, animationsEnabled, toolbarPosition, showToolbarLabels, hideAccountSwitcher, showRailAccountList, updateSetting } = useSettingsStore();
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const { fontSize, density, animationsEnabled, toolbarPosition, showToolbarLabels, hideAccountSwitcher, showRailAccountList, enableUnifiedMailbox, colorfulSidebarIcons, updateSetting } = useSettingsStore();
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const { startTour, resetTourCompletion } = useTour();
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const { isSettingLocked, isSettingHidden } = usePolicyStore();
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const accounts = useAccountStore(s => s.accounts);
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return (
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<SettingsSection title={t('title')} description={t('description')}>
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@@ -161,6 +163,27 @@ export function AppearanceSettings() {
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/>
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</SettingItem>
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{/* Colorful Sidebar Icons */}
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<SettingItem label={t('colorful_sidebar_icons.label')} description={t('colorful_sidebar_icons.description')}>
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<ToggleSwitch
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checked={colorfulSidebarIcons}
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onChange={(checked) => updateSetting('colorfulSidebarIcons', checked)}
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/>
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</SettingItem>
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{/* Unified Mailbox */}
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{accounts.length > 1 && (
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<SettingItem
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label={t('unified_mailbox.label')}
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description={t('unified_mailbox.description')}
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>
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<ToggleSwitch
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checked={enableUnifiedMailbox}
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onChange={(v) => updateSetting('enableUnifiedMailbox', v)}
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/>
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</SettingItem>
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)}
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{/* Animations */}
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{!isSettingHidden('animationsEnabled') && (
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<SettingItem label={t('animations.label')} description={t('animations.description')} locked={isSettingLocked('animationsEnabled')}>
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@@ -1,17 +1,19 @@
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"use client";
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import { useState, useEffect, useCallback, useRef } from "react";
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import { Shield, Mail, X, AlertTriangle, Trophy, RotateCcw, Inbox, MailCheck } from "lucide-react";
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import { Shield, Mail, X, AlertTriangle, MailCheck, RotateCcw } from "lucide-react";
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import { Button } from "@/components/ui/button";
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import { cn } from "@/lib/utils";
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const GAME_WIDTH = 400;
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const GAME_HEIGHT = 520;
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const FORTRESS_Y = GAME_HEIGHT - 48;
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const SPAWN_INTERVAL_START = 850;
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const SPAWN_INTERVAL_MIN = 320;
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const INBOX_Y = GAME_HEIGHT - 40;
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const SPAWN_INTERVAL_START = 900;
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const SPAWN_INTERVAL_MIN = 340;
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const GAME_DURATION = 30;
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const ENEMY_SPEED_START = 1.2;
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const ENEMY_SPEED_INCREASE = 0.04;
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const MAX_MISSES = 3;
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interface Enemy {
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id: number;
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@@ -21,81 +23,85 @@ interface Enemy {
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type: "spam" | "phishing" | "legit";
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}
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type GameState = "idle" | "playing" | "won" | "lost";
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type GameState = "idle" | "playing" | "over";
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export function SpamSiegeGame({ onClose }: { onClose: () => void }) {
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const [gameState, setGameState] = useState<GameState>("idle");
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const [enemies, setEnemies] = useState<Enemy[]>([]);
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const [score, setScore] = useState(0);
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const [timeLeft, setTimeLeft] = useState(GAME_DURATION);
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const [shieldHealth, setShieldHealth] = useState(3);
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const [hitEffects, setHitEffects] = useState<{ id: number; x: number; y: number; color: string }[]>([]);
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const [destroyEffects, setDestroyEffects] = useState<{ id: number; x: number; y: number }[]>([]);
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const [deliverEffects, setDeliverEffects] = useState<{ id: number; x: number; y: number }[]>([]);
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const [misses, setMisses] = useState(0);
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const [survived, setSurvived] = useState(false);
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const nextId = useRef(0);
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const animFrameRef = useRef<number>(0);
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const lastTimeRef = useRef<number>(0);
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const spawnTimerRef = useRef<number>(0);
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const gameStateRef = useRef<GameState>("idle");
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const elapsedRef = useRef(0);
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const destroyedRef = useRef(new Set<number>());
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const clickedRef = useRef(new Set<number>());
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const enemiesRef = useRef<Enemy[]>([]);
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const missesRef = useRef(0);
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const scoreRef = useRef(0);
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useEffect(() => {
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gameStateRef.current = gameState;
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}, [gameState]);
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const endGame = useCallback((didSurvive: boolean) => {
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setSurvived(didSurvive);
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setGameState("over");
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}, []);
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const startGame = useCallback(() => {
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setGameState("playing");
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setEnemies([]);
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setScore(0);
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setTimeLeft(GAME_DURATION);
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setShieldHealth(3);
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setHitEffects([]);
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setDestroyEffects([]);
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setDeliverEffects([]);
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setMisses(0);
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setSurvived(false);
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nextId.current = 0;
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spawnTimerRef.current = 0;
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elapsedRef.current = 0;
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destroyedRef.current = new Set();
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clickedRef.current = new Set();
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enemiesRef.current = [];
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missesRef.current = 0;
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scoreRef.current = 0;
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lastTimeRef.current = performance.now();
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}, []);
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const spawnEnemy = useCallback(() => {
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const id = nextId.current++;
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const rand = Math.random();
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const type = rand > 0.7 ? "legit" : rand > 0.45 ? "phishing" : "spam";
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const type = rand > 0.75 ? "legit" : rand > 0.45 ? "phishing" : "spam";
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const x = 20 + Math.random() * (GAME_WIDTH - 60);
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const elapsed = elapsedRef.current;
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const speed = ENEMY_SPEED_START + (elapsed / 1000) * ENEMY_SPEED_INCREASE;
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setEnemies((prev) => [...prev, { id, x, y: -30, speed, type }]);
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const speed = ENEMY_SPEED_START + (elapsedRef.current / 1000) * ENEMY_SPEED_INCREASE;
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enemiesRef.current = [...enemiesRef.current, { id, x, y: -32, speed, type }];
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setEnemies(enemiesRef.current);
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}, []);
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const handleHover = useCallback((enemy: Enemy) => {
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if (destroyedRef.current.has(enemy.id)) return;
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destroyedRef.current.add(enemy.id);
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const handleClick = useCallback(
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(ev: React.MouseEvent, enemy: Enemy) => {
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ev.stopPropagation();
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if (clickedRef.current.has(enemy.id)) return;
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clickedRef.current.add(enemy.id);
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if (enemy.type === "legit") {
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// Penalty for blocking legit mail
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setShieldHealth((prev) => {
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const nh = prev - 1;
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if (nh <= 0) setGameState("lost");
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return Math.max(0, nh);
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});
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setScore((prev) => Math.max(0, prev - 15));
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const effectId = nextId.current++;
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setHitEffects((p) => [...p, { id: effectId, x: enemy.x, y: enemy.y, color: "rgba(34, 197, 94, 0.5)" }]);
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setTimeout(() => setHitEffects((p) => p.filter((h) => h.id !== effectId)), 500);
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} else {
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setScore((prev) => prev + 10);
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const effectId = nextId.current++;
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setDestroyEffects((prev) => [...prev, { id: effectId, x: enemy.x, y: enemy.y }]);
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setTimeout(() => setDestroyEffects((prev) => prev.filter((e) => e.id !== effectId)), 400);
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}
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enemiesRef.current = enemiesRef.current.filter((e) => e.id !== enemy.id);
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setEnemies(enemiesRef.current);
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setEnemies((prev) => prev.filter((e) => e.id !== enemy.id));
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}, []);
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if (enemy.type === "legit") {
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missesRef.current += 1;
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setMisses(missesRef.current);
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scoreRef.current = Math.max(0, scoreRef.current - 15);
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setScore(scoreRef.current);
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if (missesRef.current >= MAX_MISSES) endGame(false);
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} else {
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scoreRef.current += enemy.type === "phishing" ? 15 : 10;
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setScore(scoreRef.current);
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}
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},
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[endGame]
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);
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// Game loop
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useEffect(() => {
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if (gameState !== "playing") return;
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@@ -106,15 +112,13 @@ export function SpamSiegeGame({ onClose }: { onClose: () => void }) {
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lastTimeRef.current = now;
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elapsedRef.current += dt;
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// Timer
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const newTimeLeft = GAME_DURATION - Math.floor(elapsedRef.current / 1000);
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setTimeLeft(Math.max(0, newTimeLeft));
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if (newTimeLeft <= 0) {
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setGameState("won");
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endGame(true);
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return;
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}
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// Spawn
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spawnTimerRef.current += dt;
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const spawnInterval = Math.max(
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SPAWN_INTERVAL_MIN,
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@@ -125,261 +129,187 @@ export function SpamSiegeGame({ onClose }: { onClose: () => void }) {
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spawnEnemy();
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}
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// Move enemies
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setEnemies((prev) => {
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const next: Enemy[] = [];
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let spamBreached = false;
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for (const e of prev) {
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const ny = e.y + e.speed * (dt / 16);
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if (ny >= FORTRESS_Y) {
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if (e.type === "legit") {
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// Legit mail delivered — bonus
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setScore((s) => s + 5);
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const effectId = nextId.current++;
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setDeliverEffects((p) => [...p, { id: effectId, x: e.x, y: FORTRESS_Y }]);
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setTimeout(() => setDeliverEffects((p) => p.filter((d) => d.id !== effectId)), 500);
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} else {
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spamBreached = true;
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const effectId = nextId.current++;
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setHitEffects((p) => [...p, { id: effectId, x: e.x, y: FORTRESS_Y, color: "rgba(219, 45, 84, 0.3)" }]);
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setTimeout(() => setHitEffects((p) => p.filter((h) => h.id !== effectId)), 500);
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}
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} else {
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next.push({ ...e, y: ny });
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}
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const nextEnemies: Enemy[] = [];
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let missed = 0;
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let scoreDelta = 0;
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for (const e of enemiesRef.current) {
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const ny = e.y + e.speed * (dt / 16);
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if (ny >= INBOX_Y) {
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if (e.type === "legit") scoreDelta += 5;
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else missed++;
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} else {
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nextEnemies.push({ ...e, y: ny });
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}
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if (spamBreached) {
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setShieldHealth((prev) => {
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const nh = prev - 1;
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if (nh <= 0) setGameState("lost");
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return Math.max(0, nh);
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});
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}
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enemiesRef.current = nextEnemies;
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setEnemies(nextEnemies);
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if (scoreDelta > 0) {
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scoreRef.current += scoreDelta;
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setScore(scoreRef.current);
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}
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if (missed > 0) {
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missesRef.current += missed;
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setMisses(missesRef.current);
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if (missesRef.current >= MAX_MISSES) {
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endGame(false);
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return;
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}
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return next;
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});
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}
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animFrameRef.current = requestAnimationFrame(tick);
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};
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animFrameRef.current = requestAnimationFrame(tick);
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return () => cancelAnimationFrame(animFrameRef.current);
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}, [gameState, spawnEnemy]);
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const getEnemyStyle = (type: Enemy["type"]) => {
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switch (type) {
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case "phishing":
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return { bg: "rgba(234, 179, 8, 0.15)", border: "rgba(234, 179, 8, 0.4)", color: "rgb(234, 179, 8)" };
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case "legit":
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return { bg: "rgba(34, 197, 94, 0.12)", border: "rgba(34, 197, 94, 0.4)", color: "rgb(34, 197, 94)" };
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default:
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return { bg: "rgba(219, 45, 84, 0.1)", border: "rgba(219, 45, 84, 0.3)", color: "rgb(219, 45, 84)" };
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}
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};
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}, [gameState, spawnEnemy, endGame]);
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return (
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<div className="fixed inset-0 z-50 flex items-center justify-center bg-black/60 backdrop-blur-sm">
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<div className="relative rounded-xl border border-border bg-card shadow-2xl overflow-hidden select-none"
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<div
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className="fixed inset-0 z-50 flex items-center justify-center bg-black/60 backdrop-blur-sm"
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onClick={onClose}
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>
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<div
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className="relative rounded-lg border border-border bg-card shadow-xl overflow-hidden select-none"
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style={{ width: GAME_WIDTH, maxWidth: "95vw" }}
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onClick={(e) => e.stopPropagation()}
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>
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{/* Header */}
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<div className="flex items-center justify-between px-4 py-3 border-b border-border bg-card">
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<div className="flex items-center justify-between px-4 py-3 border-b border-border">
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<div className="flex items-center gap-2">
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<Shield className="w-4 h-4" style={{ color: "rgb(219, 45, 84)" }} />
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<span className="text-sm font-semibold text-foreground">Spam Siege</span>
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<Shield className="w-4 h-4 text-primary" />
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<span className="text-sm font-medium text-foreground">Spam Siege</span>
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</div>
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<button onClick={onClose} className="p-1 rounded hover:bg-muted transition-colors">
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<button
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onClick={onClose}
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className="p-1 rounded hover:bg-muted transition-colors"
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aria-label="Close"
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>
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<X className="w-4 h-4 text-muted-foreground" />
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</button>
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</div>
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{/* HUD */}
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<div className="flex items-center justify-between px-4 py-2 bg-muted/30 border-b border-border text-xs">
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<div className="flex items-center gap-3">
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<span className="text-muted-foreground">Score: <span className="font-semibold text-foreground">{score}</span></span>
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<span className="text-muted-foreground">Time: <span className="font-semibold text-foreground">{timeLeft}s</span></span>
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</div>
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<div className="flex items-center gap-1">
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{[...Array(3)].map((_, i) => (
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<Shield
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key={i}
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className="w-3.5 h-3.5 transition-colors"
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style={{ color: i < shieldHealth ? "rgb(219, 45, 84)" : "rgb(100, 100, 100)" }}
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fill={i < shieldHealth ? "rgb(219, 45, 84)" : "none"}
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strokeWidth={i < shieldHealth ? 0 : 1.5}
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/>
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))}
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<div className="flex items-center justify-between px-4 py-2 bg-muted/40 border-b border-border text-xs text-muted-foreground">
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<div className="flex items-center gap-4">
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<span>
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Score <span className="font-medium text-foreground tabular-nums">{score}</span>
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</span>
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<span>
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Time <span className="font-medium text-foreground tabular-nums">{timeLeft}s</span>
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</span>
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</div>
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<span>
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Misses{" "}
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<span
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className={cn(
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"font-medium tabular-nums",
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misses >= MAX_MISSES - 1 ? "text-destructive" : "text-foreground"
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)}
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>
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{misses}/{MAX_MISSES}
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</span>
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</span>
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</div>
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{/* Game area */}
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<div
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className="relative bg-background overflow-hidden"
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style={{ height: GAME_HEIGHT }}
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>
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{/* Grid lines for depth */}
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<div className="absolute inset-0 opacity-[0.03]" style={{
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backgroundImage: "linear-gradient(to bottom, currentColor 1px, transparent 1px), linear-gradient(to right, currentColor 1px, transparent 1px)",
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backgroundSize: "40px 40px",
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}} />
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{/* Fortress wall */}
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<div className="absolute left-0 right-0 bottom-0 flex flex-col items-center" style={{ height: GAME_HEIGHT - FORTRESS_Y }}>
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<div className="relative w-full">
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{/* Shield centered above the line */}
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<div className="absolute -top-5 left-1/2 -translate-x-1/2 z-10">
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<Shield
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className="w-7 h-7 drop-shadow-sm"
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style={{ color: shieldHealth > 0 ? "rgb(219, 45, 84)" : "rgb(100, 100, 100)" }}
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fill={shieldHealth > 0 ? "rgba(219, 45, 84, 0.2)" : "none"}
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/>
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</div>
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{/* Solid line */}
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<div
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className="h-[2px] w-full"
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style={{ backgroundColor: shieldHealth > 0 ? "rgba(219, 45, 84, 0.35)" : "rgba(100, 100, 100, 0.3)" }}
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/>
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</div>
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{/* Subtle gradient fill below */}
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<div
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className="flex-1 w-full"
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style={{
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background: shieldHealth > 0
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? "linear-gradient(to bottom, rgba(219, 45, 84, 0.06), transparent)"
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: "linear-gradient(to bottom, rgba(100, 100, 100, 0.04), transparent)",
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}}
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/>
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<div
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className="absolute left-0 right-0 flex items-center gap-2 px-4"
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style={{ top: INBOX_Y }}
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>
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<div className="h-px flex-1 bg-border" />
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<span className="text-[10px] uppercase tracking-wider text-muted-foreground">
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Inbox
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</span>
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<div className="h-px flex-1 bg-border" />
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</div>
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|
||||
{/* Enemies */}
|
||||
{enemies.map((e) => {
|
||||
const style = getEnemyStyle(e.type);
|
||||
const variant =
|
||||
e.type === "phishing"
|
||||
? "text-warning border-warning/40 bg-warning/10 hover:bg-warning/20"
|
||||
: e.type === "legit"
|
||||
? "text-success border-success/40 bg-success/10 hover:bg-success/20"
|
||||
: "text-destructive border-destructive/40 bg-destructive/10 hover:bg-destructive/20";
|
||||
const Icon =
|
||||
e.type === "phishing" ? AlertTriangle : e.type === "legit" ? MailCheck : Mail;
|
||||
return (
|
||||
<div
|
||||
<button
|
||||
key={e.id}
|
||||
className="absolute flex items-center justify-center w-8 h-8 rounded-md transition-transform"
|
||||
style={{
|
||||
left: e.x,
|
||||
top: e.y,
|
||||
backgroundColor: style.bg,
|
||||
border: `1px solid ${style.border}`,
|
||||
}}
|
||||
onMouseEnter={() => handleHover(e)}
|
||||
>
|
||||
{e.type === "phishing" ? (
|
||||
<AlertTriangle className="w-4 h-4" style={{ color: style.color }} />
|
||||
) : e.type === "legit" ? (
|
||||
<MailCheck className="w-4 h-4" style={{ color: style.color }} />
|
||||
) : (
|
||||
<Mail className="w-4 h-4" style={{ color: style.color }} />
|
||||
type="button"
|
||||
className={cn(
|
||||
"absolute flex items-center justify-center w-8 h-8 rounded-md border cursor-pointer",
|
||||
"active:scale-95 transition-transform",
|
||||
variant
|
||||
)}
|
||||
</div>
|
||||
style={{ left: e.x, top: e.y }}
|
||||
onMouseEnter={(ev) => handleClick(ev, e)}
|
||||
onClick={(ev) => handleClick(ev, e)}
|
||||
>
|
||||
<Icon className="w-4 h-4" />
|
||||
</button>
|
||||
);
|
||||
})}
|
||||
|
||||
{/* Destroy effects */}
|
||||
{destroyEffects.map((e) => (
|
||||
<div
|
||||
key={e.id}
|
||||
className="absolute pointer-events-none animate-ping"
|
||||
style={{ left: e.x + 4, top: e.y + 4 }}
|
||||
>
|
||||
<X className="w-5 h-5 text-muted-foreground/50" />
|
||||
</div>
|
||||
))}
|
||||
|
||||
{/* Deliver effects (legit mail arrived) */}
|
||||
{deliverEffects.map((e) => (
|
||||
<div
|
||||
key={e.id}
|
||||
className="absolute pointer-events-none animate-ping"
|
||||
style={{ left: e.x + 4, top: e.y - 8 }}
|
||||
>
|
||||
<Inbox className="w-5 h-5" style={{ color: "rgb(34, 197, 94)" }} />
|
||||
</div>
|
||||
))}
|
||||
|
||||
{/* Hit effects on fortress */}
|
||||
{hitEffects.map((e) => (
|
||||
<div
|
||||
key={e.id}
|
||||
className="absolute pointer-events-none"
|
||||
style={{ left: e.x, top: e.y - 10 }}
|
||||
>
|
||||
<div className="w-6 h-6 rounded-full animate-ping" style={{ backgroundColor: e.color }} />
|
||||
</div>
|
||||
))}
|
||||
|
||||
{/* Idle overlay */}
|
||||
{gameState === "idle" && (
|
||||
<div className="absolute inset-0 flex flex-col items-center justify-center gap-4 bg-background/80">
|
||||
<Shield className="w-14 h-14" style={{ color: "rgb(219, 45, 84)" }} fill="rgba(219, 45, 84, 0.1)" />
|
||||
<div className="text-center">
|
||||
<p className="text-base font-semibold text-foreground">Spam Siege</p>
|
||||
<p className="text-xs text-muted-foreground mt-1.5 max-w-[280px] leading-relaxed">
|
||||
Hover over threats to block them. Let legitimate mail through. Survive {GAME_DURATION} seconds.
|
||||
<div className="absolute inset-0 flex flex-col items-center justify-center gap-4 bg-background/95 px-8 text-center">
|
||||
<Shield className="w-10 h-10 text-primary" />
|
||||
<div className="space-y-1.5">
|
||||
<p className="text-base font-medium text-foreground">Spam Siege</p>
|
||||
<p className="text-xs text-muted-foreground leading-relaxed">
|
||||
Click spam and phishing before they hit your inbox. Don't block legitimate
|
||||
mail. Three misses and it's over.
|
||||
</p>
|
||||
<div className="flex items-center justify-center gap-4 mt-3 text-[11px] text-muted-foreground">
|
||||
<span className="inline-flex items-center gap-1">
|
||||
<Mail className="w-3 h-3" style={{ color: "rgb(219, 45, 84)" }} /> Spam
|
||||
</span>
|
||||
<span className="inline-flex items-center gap-1">
|
||||
<AlertTriangle className="w-3 h-3" style={{ color: "rgb(234, 179, 8)" }} /> Phishing
|
||||
</span>
|
||||
<span className="inline-flex items-center gap-1">
|
||||
<MailCheck className="w-3 h-3" style={{ color: "rgb(34, 197, 94)" }} /> Legit
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
<Button size="sm" onClick={startGame} className="mt-1 text-white" style={{ backgroundColor: "rgb(219, 45, 84)" }}>
|
||||
<Shield className="w-3.5 h-3.5 mr-1.5" />
|
||||
Defend
|
||||
<div className="flex items-center gap-4 text-[11px] text-muted-foreground">
|
||||
<span className="inline-flex items-center gap-1.5">
|
||||
<Mail className="w-3 h-3 text-destructive" />
|
||||
Spam
|
||||
</span>
|
||||
<span className="inline-flex items-center gap-1.5">
|
||||
<AlertTriangle className="w-3 h-3 text-warning" />
|
||||
Phishing
|
||||
</span>
|
||||
<span className="inline-flex items-center gap-1.5">
|
||||
<MailCheck className="w-3 h-3 text-success" />
|
||||
Legit
|
||||
</span>
|
||||
</div>
|
||||
<Button size="sm" onClick={startGame}>
|
||||
Start
|
||||
</Button>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Won overlay */}
|
||||
{gameState === "won" && (
|
||||
<div className="absolute inset-0 flex flex-col items-center justify-center gap-4 bg-background/80">
|
||||
<Trophy className="w-14 h-14" style={{ color: "rgb(219, 45, 84)" }} />
|
||||
<div className="text-center">
|
||||
<p className="text-base font-semibold text-foreground">Fortress Secured</p>
|
||||
<p className="text-xs text-muted-foreground mt-1">
|
||||
Score: <span className="font-semibold text-foreground">{score}</span>
|
||||
{gameState === "over" && (
|
||||
<div className="absolute inset-0 flex flex-col items-center justify-center gap-4 bg-background/95 px-8 text-center">
|
||||
<Shield
|
||||
className={cn(
|
||||
"w-10 h-10",
|
||||
survived ? "text-success" : "text-muted-foreground/40"
|
||||
)}
|
||||
/>
|
||||
<div className="space-y-1">
|
||||
<p className="text-base font-medium text-foreground">
|
||||
{survived ? "Inbox held" : "Inbox overrun"}
|
||||
</p>
|
||||
<p className="text-xs text-muted-foreground">
|
||||
Final score{" "}
|
||||
<span className="font-medium text-foreground tabular-nums">{score}</span>
|
||||
</p>
|
||||
</div>
|
||||
<div className="flex gap-2 mt-1">
|
||||
<div className="flex gap-2">
|
||||
<Button size="sm" variant="outline" onClick={onClose}>
|
||||
Close
|
||||
</Button>
|
||||
<Button size="sm" onClick={startGame} className="text-white" style={{ backgroundColor: "rgb(219, 45, 84)" }}>
|
||||
<Button size="sm" onClick={startGame}>
|
||||
<RotateCcw className="w-3.5 h-3.5 mr-1.5" />
|
||||
Again
|
||||
</Button>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Lost overlay */}
|
||||
{gameState === "lost" && (
|
||||
<div className="absolute inset-0 flex flex-col items-center justify-center gap-4 bg-background/80">
|
||||
<Shield className="w-14 h-14 text-muted-foreground/40" />
|
||||
<div className="text-center">
|
||||
<p className="text-base font-semibold text-foreground">Fortress Breached</p>
|
||||
<p className="text-xs text-muted-foreground mt-1">
|
||||
Score: <span className="font-semibold text-foreground">{score}</span>
|
||||
</p>
|
||||
</div>
|
||||
<div className="flex gap-2 mt-1">
|
||||
<Button size="sm" variant="outline" onClick={onClose}>
|
||||
Close
|
||||
</Button>
|
||||
<Button size="sm" onClick={startGame} className="text-white" style={{ backgroundColor: "rgb(219, 45, 84)" }}>
|
||||
<RotateCcw className="w-3.5 h-3.5 mr-1.5" />
|
||||
Retry
|
||||
</Button>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user