feat: add notification settings with sound picker and preview

This commit is contained in:
Linus Rath
2026-03-22 01:55:21 +01:00
parent d915e5fb64
commit 8eff9fdfab
21 changed files with 590 additions and 66 deletions
+44 -14
View File
@@ -1,21 +1,51 @@
import { debug } from '@/lib/debug';
export function playNotificationSound() {
export type NotificationSoundChoice = 'default' | 'cheerful' | 'involved' | 'swift' | 'relax';
export const NOTIFICATION_SOUNDS: { id: NotificationSoundChoice; file?: string }[] = [
{ id: 'default' },
{ id: 'cheerful', file: '/notification/cheerful-527.mp3' },
{ id: 'involved', file: '/notification/involved-notification.mp3' },
{ id: 'swift', file: '/notification/notification-tone-swift-gesture.mp3' },
{ id: 'relax', file: '/notification/relax-message-tone.mp3' },
];
function playBeep() {
const audioContext = new (window.AudioContext || (window as unknown as { webkitAudioContext: typeof AudioContext }).webkitAudioContext)();
const oscillator = audioContext.createOscillator();
const gainNode = audioContext.createGain();
oscillator.connect(gainNode);
gainNode.connect(audioContext.destination);
oscillator.frequency.value = 800;
oscillator.type = 'sine';
gainNode.gain.value = 0.1;
oscillator.start();
oscillator.stop(audioContext.currentTime + 0.15);
oscillator.onended = () => audioContext.close();
}
function playFile(file: string) {
const audio = new Audio(file);
audio.volume = 0.3;
audio.play().catch((e) => {
debug.log('Could not play audio file, falling back to beep:', e);
playBeep();
});
}
export function playNotificationSound(sound?: NotificationSoundChoice) {
try {
const audioContext = new (window.AudioContext || (window as unknown as { webkitAudioContext: typeof AudioContext }).webkitAudioContext)();
const oscillator = audioContext.createOscillator();
const gainNode = audioContext.createGain();
const choice = sound ?? 'default';
const entry = NOTIFICATION_SOUNDS.find((s) => s.id === choice);
oscillator.connect(gainNode);
gainNode.connect(audioContext.destination);
oscillator.frequency.value = 800;
oscillator.type = 'sine';
gainNode.gain.value = 0.1;
oscillator.start();
oscillator.stop(audioContext.currentTime + 0.15);
oscillator.onended = () => audioContext.close();
if (entry?.file) {
playFile(entry.file);
} else {
playBeep();
}
} catch (e) {
debug.log('Could not play notification sound:', e);
}